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Co-design of virtual reality exergames for balance rehabilitation

Signe Toftgaard Henriksen*, Ali Adjorlu, Stefania Serafin, Marius George Onofrei, Federico Fontana, Kasper Søndergaard

*Corresponding author for this work

Abstract

Balance disorders, particularly in the elderly population, pose a significant public health challenge due to the associated risk of falls. Exercise-based therapies are effective for reducing this risk but face limitations like cost, accessibility, and sustaining patient engagement. By enabling personalized rehabilitation through engaging exergames, Virtual Reality (VR) offers a promising, cost-effective solution. This paper presents the collaborative design and preliminary evaluation of two VR-based games targeting specific balance skills. Developed in collaboration with a physiotherapist with extensive experience with patients with balance disorders, the games align with a rehabilitation protocol used by the therapist that categorizes training based on individual balance skills. Inspired by traditional physiotherapy exercises, the gameplay aims to train the same skills. Six health professionals agreed on the games' therapeutic potential, while recommending improvements in usability, difficulty adjustment and monitoring of patient progress.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Number of pages5
PublisherInstitute of Electrical and Electronics Engineers Inc.
Publication dateMar 2025
Pages981-985
ISBN (Electronic)9798331514846
DOIs
Publication statusPublished - Mar 2025
Event2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 - Saint-Malo, France
Duration: 8 Mar 202512 Mar 2025

Conference

Conference2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Country/TerritoryFrance
CitySaint-Malo
Period08/03/202512/03/2025
SeriesProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025

Keywords

  • exercise games
  • Human balance
  • rehabilitation
  • virtual reality

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