Forskning
Udskriv Udskriv
Switch language
Region Hovedstaden - en del af Københavns Universitetshospital
Udgivet

Testing an analogue game to promote peer support and person-centredness in education for people with diabetes: A realist evaluation

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

DOI

Vis graf over relationer

Aim: To explore the outcomes of testing an analogue game to incorporate person-centredness and peer dialogues in group-based diabetes education targeting people with diabetes. Design: Realist evaluation using quantitative and qualitative methods to explore context, mechanisms and outcomes of the intervention. Methods: In March–July 2019, the game was tested among 76 people with type 2 diabetes and 17 professionals in 19 settings across nine Danish municipalities. Data consisted of game tests, interviews and questionnaires. Data were analysed using systematic text condensation and descriptive statistics. Results: Outcomes of using the game were as follows: (a) a playful atmosphere; (b) active engagement; c) reflections on diabetes-specific experiences; (d) focused dialogues; (e) professionals gaining insight into the needs of participants; and (f) professionals experiencing peer dialogue as important to incorporate into education. Questionnaire responses showed that 92% people with diabetes and 94% professionals found that the game incorporated person-centredness and peer dialogues into education.

OriginalsprogEngelsk
TidsskriftNursing Open
Vol/bind8
Udgave nummer5
Sider (fra-til)2536-2550
Antal sider15
ISSN2162-5336
DOI
StatusUdgivet - sep. 2021

Bibliografisk note

Funding Information:
Financial support to conduct the study was provided by Steno Diabetes Center Copenhagen. No external funding was received We are sincerely thankful to the participating people with type 2 diabetes and healthcare professionals for their valuable contributions to the initial workshops and for letting us test the analogue game in the diabetes self-management education programmes, followed by interviews and focus groups. We acknowledge Copenhagen Game Lab for collaborating in the development of the analogue game. Finally, we wish to thank student assistant, Thit Hjortskov Jensen, for her efforts in the data collection and data transcription processes, as well as student assistant, Maria Friis B?rsting, for helping with the initial coding of data.

Publisher Copyright:
© 2021 The Authors. Nursing Open published by John Wiley & Sons Ltd.

ID: 69550236